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Prototyping Session Example: E-Commerce Website
Date: [Insert Date]
Facilitator: [Your Name]
Participants:
- Product Manager
- UX/UI Designer
- Marketing Specialist
- Three potential end-users (customers)
Tools Used: Figma (for wireframes and interactive prototypes), Laptop, and Projector (if in-person)
Objective
- Present low-fidelity wireframes of the e-commerce website to stakeholders and potential users.
- Collect feedback on the layout, navigation, and key features.
- Refine and improve the design based on user input.
Prototyping Approach
- Create Low-Fidelity Wireframes
- Designed a simple, clickable prototype using Figma.
- Focused on key pages: Home Page, Product Listing Page, Product Detail Page, Shopping Cart, and Checkout Page.
- Emphasized layout and navigation, leaving detailed design elements for later iterations.
- Set Up the Prototyping Session
- Invited participants to join an interactive session to review and test the prototype.
- Prepared questions and scenarios to guide participants through the prototype.
Session Agenda
- Introduction (10 minutes)
- Welcome participants and explain the purpose of the session.
- Provide a brief overview of the e-commerce website and what features the prototype will cover.
- Set expectations: The prototype is a rough draft to gather feedback, not a polished final product.
- Walkthrough and User Testing (45 minutes)
- Scenario 1: Finding a Product
- Task: Ask participants to use the Home Page to navigate to the Product Listing Page and find a specific product.
- Questions: “Was it easy to find the product you were looking for? Did the layout make sense?”
- Scenario 2: Viewing Product Details
- Task: Instruct participants to click on a product to view the Product Detail Page.
- Questions: “Is the information presented clearly? Is there anything you would expect to see here that is missing?”
- Scenario 3: Adding an Item to the Cart
- Task: Have participants add a product to the shopping cart and review their items.
- Questions: “Was it clear how to add items to the cart? Did the cart layout make sense?”
- Scenario 4: Checking Out
- Task: Ask participants to proceed to the Checkout Page and simulate completing an order.
- Questions: “Were there any confusing steps in the checkout process? Do you have any suggestions to make this easier?”
- Scenario 1: Finding a Product
- Collect Feedback (30 minutes)
- Discuss what participants liked and disliked about the prototype.
- Ask open-ended questions like, “What features or options do you think are missing?” and “How would you improve the navigation?”
- Take notes on common pain points and suggestions for improvement.
- Wrap-Up and Next Steps (5 minutes)
- Thank participants for their time and valuable feedback.
- Explain how their input will be used to improve the design.
- Discuss the timeline for the next iteration of the prototype and potential follow-up sessions.
Key Feedback and Insights
- Home Page: Users found the featured product carousel useful but suggested making the search bar more prominent.
- Product Listing Page: Participants requested better filtering options and clearer product images.
- Product Detail Page: Users wanted more detailed product descriptions and the ability to zoom in on images.
- Shopping Cart: Participants liked the cart summary but asked for an option to save items for later.
- Checkout Page: Users found the checkout process straightforward but suggested adding a progress indicator (e.g., “Step 1 of 3”).
Action Items
- Adjust the Home Page layout to make the search bar larger and more prominent.
- Add more robust filtering options to the Product Listing Page.
- Enhance the Product Detail Page with zoomable images and more product details.
- Implement a “Save for Later” feature in the Shopping Cart.
- Design a progress indicator for the Checkout Page to improve user experience.
Follow-Up
- Refine the prototype based on feedback and prepare a high-fidelity version for the next session.
- Schedule a follow-up prototyping session to test the updated design.